AI Insights · Timothy · April 2022
Top 5 Hidden Objects Games Performance on Unified Platform in Sweden in Q1 2022
Discover the performance trends of the top 5 hidden objects games in Sweden during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 hidden objects games on a unified platform in Sweden showcased a variety of performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends, revealing the popularity and engagement levels of each game.
June’s Journey: Hidden Objects experienced fluctuating weekly revenue, peaking at approximately $36K in late January and mid-March. Weekly downloads saw a gradual decline, starting from 736 in the last week of December to 260 by the end of March. The game's weekly active users also showed a slight decline, starting from 18.2K at the beginning of the quarter and ending at 15.3K.
Manor Matters from Playrix showed a steady increase in weekly revenue, reaching around $6.7K in late January. Weekly downloads also saw an upward trend, peaking at 1.3K in early March. The game's weekly active users remained relatively stable, fluctuating around 13K.
Seekers Notes: Hidden Objects displayed varying revenue trends, with a notable peak of $2.9K in the third week of February. Weekly downloads were relatively low, with a peak of 403 in early February. The game's weekly active users also fluctuated, reaching a high of 925 in the first week of February before stabilizing around 455 by the end of March.
5 Differences Online maintained a consistent weekly revenue, peaking at $1.1K in mid-January. Weekly downloads were modest, with a high of 276 in the first week of January. The game's weekly active users showed a decline from 3.5K at the beginning of the quarter to 2.3K by the end of March.
Murder in Alps: Hidden Mystery exhibited a steady weekly revenue, with a peak of $889 in the final week of March. Weekly downloads saw a peak of 512 at the end of January before declining. The game's weekly active users fluctuated, peaking at 6K in early January and ending the quarter at around 4.7K.
For more detailed insights and data, visit Sensor Tower.